I’ve been running a little alternative reality game of sorts. It all started with this post from October 2016, and since then I’ve shared more clues, both here and on Instagram and in other undiscovered corners. I’ll continue to do so for the foreseeable future. If you’re a fan of my Bell Forging Cycle and you’ve been wanting more, I’d say it’s worth your time. It’ll lead you to some unusual places. If you’re looking for answers, this post won’t have them. But, I did want to share a few tips:

  • Get others involved, ARGs are meant to be group activities. Often, solutions don’t come to one particular person. When you have more people involved, you can talk through a problem and discover patterns.

  • Details matter, and you’ll eventually benefit from searching Google. Especially after initial have been discovered. Likewise, pay attention to things beyond imagery and coded ciphers. You’ll never know what you’ll find.

  • Along with Google, don’t forget that this blog has a search bar.

  • In the end, ARG organization is up to the players. I’ll continue to provide the content, but you’ll need to keep track of it. Consider engaging with each other in the comment section, launch a subreddit or wiki, or even consider email threads.

Going forward, I don’t intend to address the game openly. The thrill of the reveal is too easy to dampen and I want those taking the time to play to have fun. Good luck, roaders! I can feel that you’re on the verge of discovery. Pathways will open, trails shall be revealed, and dark corners will illuminate.


“Enough prattle. Look west, Guardian.”

—Chapter 30, Red Litten World