Friday Link Pack 05/23/2014


It’s time to share a few interesting links I have found throughout the week. Some of these I mention on Twitter, if you’re not already following me there, please do! Have a link I should feature in the upcoming link pack? Let me know!


New Edition Of The Strangest Book In The World: Codex Seraphinianus
This October publishing house Rizzoli plans to re-release Luigi Serafini’s strange Codex Seraphinianus. Take a gander at its weirdness. I can’t wait.

What would you say if you could read 500 words per minute, how about 700? What if you could finish a whole novel in 90-minutes. Well, Spritz—with the power of some smart technology—wants to help you do just that.

5 Common Problems I See In Your Stories
In classic PenMonkey style (aka nsfw), author Chuck Wendig offers five candid pieces of writing advice. There’s some good thoughts here no matter how long you’ve been at it.


Device 6 Title Sequence
One of my favorite sites—Art of the Title—featured the title sequence for one of my favorite games from last year: Device 6. I high recommend you check out this interview. It’s fantastic.

Typography…animated. This is the best thing I have seen all week.


Watch A Spectacular Supercell Take Form In Wyoming
Nature is amazing.

Spurious Correlations
What does the per capita consumption of cheese have to do with the number of people who died by becoming tangled in their bedsheets? You wouldn’t think there’s a correlation, but there sure seems to be something fishy going on.

Granny & Shady Lady
The most terrifying home-craft project you’ve ever seen.

How far can you walk/drive in 10 minutes?
Isoscope is built to help you figure that out. (It’s super cool.)

Lovecraft Story of the Week:

The Case of Charles Dexter Ward
Since it’s a long weekend, why not a longer read. Follow Charles Dexter Ward as he becomes engrossed in researching his dark family history.

Farewell Gif of the Week:


Device 6


Too many cocktails? No. Something else.

Every once in a while you stumble across something that transcends the sum of its parts. It grips you, sends you on a wild ride, and when it’s over you’re left in awe. It has taken me a while to process Simogo’s Device 6. When I started it I had not idea what I was getting into, and when it was over I couldn’t stop thinking about it. A few of you might find it odd that I am recommending an app in my “reading recommendations” section but that’s just it, calling Device 6 just another “app” or even a “game” would be doing it a serious disservice. No. Device 6 is something else.

It’s, well… it’s hard to really pin down: Device 6 is a book, you read it like a book. It tells a story over chapters like a book, but it’s more than just a book, it’s also a puzzle game, an audio journey, an exploration in typography, and a 1960-esque spy thriller. Too often interactive fiction either feels more like a book or more like a game. Device 6 does such a good job straddling the fence between book, game, and interactive fiction that I think its appeal extends to anyone interested in storytelling. It’s immersive and engaging like a great novel, but at the same time it’s immersive and engaging like a good game. The fact that it does both of these things so well and so seamlessly is what makes it such an achievement.

With tablets becoming a dominate force in the marketplace it’s no surprise we’re starting to see these sorts of explorations. However, unlike a lot of forays into interactive storytelling Device 6 isn’t a branching weave of multiple endings, complex paths, and dead ends. Instead its perfection lies in its simplicity: it’s an imaginative, tightly-executed, well-written, liner story that pulls you into its world.

When it comes to emergent interactive fiction Device 6 is at the top of its game and its small yet rich world is worth any gamer, writer, or readers time. Device 6 is currently available on the Apple App Store and if you’re still not convinced watch the trailer below: