"Wall Market" by Jordan Grimmer (B&W)

Visual Inspiration: Jordan Grimmer

A few days ago, my friend Michael pointed me in the direction of concept artist and illustrator Jordan Grimmer. He mentioned that a few of his pieces reminded him of Lovat, the city that is the central setting of my book, The Stars Were Right, so my interest was piqued. After seeing the work I can’t say I disagree. It’s pretty spectacular stuff and instantly got me in the mood to brainstorm, I knew I had to share his work.

There’s a lot to love here. Grimmer has a wide range of work ranging from the fantastical to the grounded. I love the moods he’s able to capture. Trains billow clouds of white smoke as they rush through cities, airships drift above titanic walls like fat clouds, and neon reflects off the wet streets of a buried neighborhood. It’s great stuff. Click on any of the images below to see them larger:

Train City by Jordan Grimmer
“Train City” by Jordan Grimmer
"Tyr City Walls" by Jordan Grimmer
“Tyr City Walls” by Jordan Grimmer
"Train Graveyard" by Jordan Grimmer
“Train Graveyard” by Jordan Grimmer

I especially liked these two pieces.

"Wall Market" by Jordan Grimmer
“Wall Market” by Jordan Grimmer
"Quick Photo Bash" by Jordan Grimmer
“Quick Photo Bash” by Jordan Grimmer

These images are just a fraction of Grimmer’s impressive body of work. See more on his portfolio site at http://www.jordangrimmer.co.uk, he’s also active on deviantART as well. What’s your favorite piece?

Visual Inspiration: Anthony Wolff

Something I miss from old video games was the lack of fidelity. Okay, okay, hear me out, I have reasons. These days graphics in games have gotten to the point that it requires no imagination from the player. Back in the old 8-bit days there was a lot of room for our imagination to explore. While I appreciate the immersion high-fidelity photorealistic graphics, I do fondly remember those pixels of yesteryear. That mass of color could become a terrifying monster, or a beautiful princess, or a lush forest. I was guided by the artist and limited only by my imagination.

All that rambling reminisce leads me into explaining why I love these pieces from illustrator Anthony Wolff. His style reminds me a lot of that old pixel art. His loose brush strokes allows us to grasp concepts but also leaves room for our imagination to fill in the gaps. It’s a neat effect and it allows him to create stunning scenes full of masterful detail:

Sharn: City Of Towers


Click each image to see it larger. You can see more of Anthony Wolff’s work at his portfolio or on his deviantART page. I’d encourage you to explore his other work as well, he’s incredibly prolific and has something for everyone.

Fritz Eichenberg’s illustrations to Poe

Fritz Eichenberg Woodcut Illustrations of the work of Edgar Allen Poe

If you have seen the cover of The Stars Were Right, you probably realize I am a big fan of engravings and etchings. The other day I stumbled across these wood engravings from 1944 by Fritz Eichenberg illustrating the work of Edgar Allen Poe. Obviously Poe’s work is amazing, and if you combine the themes of his stories with Eichenberg’s dark and moody woodcuts you get a fantastic super team of creepiness! I mean just look at this illustration for The Fall of the House of Usher:

House of Usher
The Fall of the House of Usher – Fritz Eichenberg, 1944

See what I mean? There’s sooooo much more! Instead of me posting a bunch of low resolution images you should really just go look at the whole set in glorious high resolution. I found it incredibly inspiring, I promise you it’s worth your time.

Few bits of housekeeping:
In case you missed it over the weekend, I posted a preview of the physical copies of The Stars Were Right. It’s looking really good and I’m getting really close. They’ll be worth the wait!

Also, I’m not sure how much posting I’ll be doing over the next week. So I want to wish everyone in the U.S. a happy Thanksgiving holiday! If you live outside the States, I hope you have a great week as well. Great weeks all around! For everyone! Huzzah!